Difference between revisions of "Main Page"

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{{DISPLAYTITLE: Home Page }}
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[http://potionempire.illimitron.com Link to PotionEmpire]  [http://forum.potionempire.illimitron.com Forums of the game]
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<div style="-moz-border-radius: 35px;border-radius: 35px;text-align:left;width:100%;height:200px;background-color:#574238;">http://wiki.potionempire.illimitron.com/skins/common/images/header.png<div style="position:relative;"> <div style="float:right;position:absolute;top:-130px;right:10px;font-size:34px;color:white;font-family:copperlate,georgia;line-height:34px;text-shadow:2px 2px gray;padding:20px;font-variant: small-caps;">Welcome to <b style="color:#eab514;">PotionEmpire</b> Wiki!</div> </div> </div>
  
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===[[Materials]]===
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If you are here, there are some chances that you are interested in discovering more about the browsergame [http://potionempire.illimitron.com PotionEmpire], or maybe you are already a veteran of the game. In both cases, please feel free to explore these pages.
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Are used for a lot of different purposes, mainly creating other blocks or items.
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* ''[[Mob drops]]'' are used for consuming, cooking, creating other [[block]]s or items, teleporting, playing music, and as ammo, blocks, weapons, armor, and tools. These are obtained by picking up the item that drops after a mob dies. Some mobs will not drop (certain) items when not registered as killed by a player ([[spider]]s with [[spider eye]]s, and [[blaze]] with [[blaze rod]]s). Adult chickens drop (lay) [[egg|eggs]] every 5 to 20 minutes.
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== About PotionEmpire ==
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* ''[[Mineral]]s'' are used for tools, fuel for a furnace, creating other blocks or items, trading, dyes, and work in redstone contraptions. These are obtained by picking up the item that drops after mining an ore with a [[pickaxe]] of the right material, or taking the item that gets created after smelting an [[ore]] by dragging the finished product into your inventory.
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PotionEmpires it's a fantasy managerial game playable by browser, developed by [http://www.illimitron.com Illimitron], with original drawings of [http://unadonna.altervista.com Mileva Servadei] and [http://www.laurafantini.com Laura Fantini] (see the complete list of [[credits]]). Starts it's long journey in 2009, from an idea of Yanez Servadei and Caterina Rodowicz, respectively programmer and content manager of the project. Starting from scratch, the game evolved locally (not online) until 2011, when it opened in alpha-version. After a long work it came the beta, in December 2013, and now the staff is going ahead towards the version 1.0.
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* ''[[Plant]]s'' (in non-block form, examples: [[seeds]], and [[sugarcane]] (item version)) are used for creating block-type plants when placed on farmland, dirt, sand, and the side of logs, so that they can grow, and give themselves or other items in the game when fully grown and broken, and be manufactured or consumed. These are obtained by picking up the item that drops after breaking a block-type version of the non-block plant in the world, or are found in reward chests.
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* ''[[Dye]]s'' are used to color certain blocks, items, or [[sheep]] to get their respective color of [[wool]] when [[Shears|shearing]] them. Primary dyes are obtained similar to mob drops, minerals and plants. Examples of these are [[ink sac]]s, which are mob drops from [[squid]]s, [[lapis lazuli]], which is a mineral, and [[rose red]]s, which are the output of putting red flower-plants in a crafting grid. Secondary and tertiary dyes are obtained by combining two primary or secondary dyes together in a crafting grid, examples are lime, cyan, purple, gray, and more. Some dyes can be a secondary or tertiary dye, but also be crafted by putting a flower/plant in a crafting grid.
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'''Features:'''
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* ''[[Crafting|Crafting Ingredients]]'' are ingredients that have no specific category and no other non-decoration purpose than to create other blocks or items by crafting or smelting, examples are [[flint]], [[bowl]]s, [[stick]]s, [[paper]], [[Clay|clay items]], [[Brick|brick items]], [[Netherbrick|netherbrick items]], and [[Nether Quartz|nether quartz items]]. These are obtained by a lot of different causes.
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In PotionEmpire each player owns an [[alchemy]] shop and plays the role of a young novice who began his ascent to fame and knowledge. Explore the territory searching the rarest alchemical ingredients, create increasingly sophisticated potions and sell your best recipes to the other players, get as many customers as possible satisfying their requirements, visit the shops of the other players and interact with them!
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* ''[[Brewing|Brewing Ingredients]]'' are ingredients that are necessary to create potions, examples are [[blaze powder]], [[ghast tear]]s, [[glistering melon]]s, and more. The main ingredients for potions are [[water bottle]]s and [[nether wart]], except for weakness potions, which you can create without nether wart. To make a [[splash potion]], which you can throw instead of drink, you need to add [[gunpowder]] to a potion. To get better potions effects, you need to either add [[glowstone dust]] to make it a tier two, or [[redstone]] to extend its duration. These two cannot be legitimately combined together on one potion.
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* ''[[Enchanting|Enchanting Ingredients]]'' are ingredients that are only used for enchanting related things, examples: [[enchanted book]]s and [[bottle o' enchanting]] (experience bottles). These are obtained by enchanting, or trading with a villager.
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<div style="float:left;padding-right:30px;">
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* high interactivity: no more hours of waiting
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* infinite character growth
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* no in-game advertising
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* an ever-expanding world
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* deep management system
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* many in-game helps
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* 16 cities to establish your own alchemy shop
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* 7 playable races with unique features
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* 6 different ecosystems, each with a wide variety of ingredients
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* hundreds of ingredients to be combined
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* hundreds of NPC customers
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* dozens of vials to customize your potions
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* high interaction between players
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* an alive and pulsating economy
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* medals system that rewards the roleplaying
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http://potionempire.illimitron.com/images/betaversion.png  http://potionempire.illimitron.com/images/needsfirefox.png
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''Current version: 0.9.4''
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</div>
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<div style="float:left;padding-right:30px;">
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== Categories ==
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* [[Special:categories|Categories List]]
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== Useful pages ==
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* [[Ingredients]]
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* [[Solvents]]
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* [[Vials]]
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* [[Effects]]
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* [[Elixirs]]
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* [[Medals]]
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* [[Quests]]
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== Setting ==
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* [[Cities]]
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* [[Races]]
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== Gameplay ==
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* [[Infrastructures]]
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</div>
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<div style="float:left;padding-right:30px;">
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==Notes==
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</div>

Latest revision as of 06:12, 17 July 2021

Link to PotionEmpire Forums of the game

header.png
Welcome to PotionEmpire Wiki!

If you are here, there are some chances that you are interested in discovering more about the browsergame PotionEmpire, or maybe you are already a veteran of the game. In both cases, please feel free to explore these pages.

About PotionEmpire

PotionEmpires it's a fantasy managerial game playable by browser, developed by Illimitron, with original drawings of Mileva Servadei and Laura Fantini (see the complete list of credits). Starts it's long journey in 2009, from an idea of Yanez Servadei and Caterina Rodowicz, respectively programmer and content manager of the project. Starting from scratch, the game evolved locally (not online) until 2011, when it opened in alpha-version. After a long work it came the beta, in December 2013, and now the staff is going ahead towards the version 1.0.

Features: In PotionEmpire each player owns an alchemy shop and plays the role of a young novice who began his ascent to fame and knowledge. Explore the territory searching the rarest alchemical ingredients, create increasingly sophisticated potions and sell your best recipes to the other players, get as many customers as possible satisfying their requirements, visit the shops of the other players and interact with them!

  • high interactivity: no more hours of waiting
  • infinite character growth
  • no in-game advertising
  • an ever-expanding world
  • deep management system
  • many in-game helps
  • 16 cities to establish your own alchemy shop
  • 7 playable races with unique features
  • 6 different ecosystems, each with a wide variety of ingredients
  • hundreds of ingredients to be combined
  • hundreds of NPC customers
  • dozens of vials to customize your potions
  • high interaction between players
  • an alive and pulsating economy
  • medals system that rewards the roleplaying

betaversion.png needsfirefox.png

Current version: 0.9.4

Categories

Useful pages

Setting

Gameplay

Notes