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| | + | {{DISPLAYTITLE: Home Page }} |
| | + | [http://potionempire.illimitron.com Link to PotionEmpire] [http://forum.potionempire.illimitron.com Forums of the game] |
| | + | <div style="-moz-border-radius: 35px;border-radius: 35px;text-align:left;width:100%;height:200px;background-color:#574238;">http://wiki.potionempire.illimitron.com/skins/common/images/header.png<div style="position:relative;"> <div style="float:right;position:absolute;top:-130px;right:10px;font-size:34px;color:white;font-family:copperlate,georgia;line-height:34px;text-shadow:2px 2px gray;padding:20px;font-variant: small-caps;">Welcome to <b style="color:#eab514;">PotionEmpire</b> Wiki!</div> </div> </div> |
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| − | {{About|items as they are in the inventory|the entity that items and blocks turn into when dropped|Item (entity)}}
| + | If you are here, there are some chances that you are interested in discovering more about the browsergame [http://potionempire.illimitron.com PotionEmpire], or maybe you are already a veteran of the game. In both cases, please feel free to explore these pages. |
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| − | '''Items''' are objects which only exist within the player's [[inventory]] and hands - which means, they cannot be placed in the game world. Some items simply ''place'' [[blocks]] or [[entity|entities]] into the game world when used. They are thus an item when in the inventory and a block when placed. Some examples of objects which exhibit these properties are [[item frame]]s, which turn into an entity when placed, and [[bed]]s, which turn into a group of blocks when placed. When equipped, items (and blocks) briefly display their names above the HUD.
| + | == About PotionEmpire == |
| | + | PotionEmpires it's a fantasy managerial game playable by browser, developed by [http://www.illimitron.com Illimitron], with original drawings of [http://unadonna.altervista.com Mileva Servadei] and [http://www.laurafantini.com Laura Fantini] (see the complete list of [[credits]]). Starts it's long journey in 2009, from an idea of Yanez Servadei and Caterina Rodowicz, respectively programmer and content manager of the project. Starting from scratch, the game evolved locally (not online) until 2011, when it opened in alpha-version. After a long work it came the beta, in December 2013, and now the staff is going ahead towards the version 1.0. |
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| − | Items use item [[data values|ID]]s while blocks use block IDs.
| + | '''Features:''' |
| | + | In PotionEmpire each player owns an [[alchemy]] shop and plays the role of a young novice who began his ascent to fame and knowledge. Explore the territory searching the rarest alchemical ingredients, create increasingly sophisticated potions and sell your best recipes to the other players, get as many customers as possible satisfying their requirements, visit the shops of the other players and interact with them! |
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| − | ==Types== | + | <div style="float:left;padding-right:30px;"> |
| | + | * high interactivity: no more hours of waiting |
| | + | * infinite character growth |
| | + | * no in-game advertising |
| | + | * an ever-expanding world |
| | + | * deep management system |
| | + | * many in-game helps |
| | + | * 16 cities to establish your own alchemy shop |
| | + | * 7 playable races with unique features |
| | + | * 6 different ecosystems, each with a wide variety of ingredients |
| | + | * hundreds of ingredients to be combined |
| | + | * hundreds of NPC customers |
| | + | * dozens of vials to customize your potions |
| | + | * high interaction between players |
| | + | * an alive and pulsating economy |
| | + | * medals system that rewards the roleplaying |
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| − | ===[[Materials]]===
| + | http://potionempire.illimitron.com/images/betaversion.png http://potionempire.illimitron.com/images/needsfirefox.png |
| − | Are used for a lot of different purposes, mainly creating other blocks or items.
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| − | * ''[[Mob drops]]'' are used for consuming, cooking, creating other [[block]]s or items, teleporting, playing music, and as ammo, blocks, weapons, armor, and tools. These are obtained by picking up the item that drops after a mob dies. Some mobs will not drop (certain) items when not registered as killed by a player ([[spider]]s with [[spider eye]]s, and [[blaze]] with [[blaze rod]]s). Adult chickens drop (lay) [[egg|eggs]] every 5 to 20 minutes.
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| − | * ''[[Mineral]]s'' are used for tools, fuel for a furnace, creating other blocks or items, trading, dyes, and work in redstone contraptions. These are obtained by picking up the item that drops after mining an ore with a [[pickaxe]] of the right material, or taking the item that gets created after smelting an [[ore]] by dragging the finished product into your inventory.
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| − | * ''[[Plant]]s'' (in non-block form, examples: [[seeds]], and [[sugarcane]] (item version)) are used for creating block-type plants when placed on farmland, dirt, sand, and the side of logs, so that they can grow, and give themselves or other items in the game when fully grown and broken, and be manufactured or consumed. These are obtained by picking up the item that drops after breaking a block-type version of the non-block plant in the world, or are found in reward chests.
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| − | * ''[[Dye]]s'' are used to color certain blocks, items, or [[sheep]] to get their respective color of [[wool]] when [[Shears|shearing]] them. Primary dyes are obtained similar to mob drops, minerals and plants. Examples of these are [[ink sac]]s, which are mob drops from [[squid]]s, [[lapis lazuli]], which is a mineral, and [[rose red]]s, which are the output of putting red flower-plants in a crafting grid. Secondary and tertiary dyes are obtained by combining two primary or secondary dyes together in a crafting grid, examples are lime, cyan, purple, gray, and more. Some dyes can be a secondary or tertiary dye, but also be crafted by putting a flower/plant in a crafting grid.
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| − | * ''[[Crafting|Crafting Ingredients]]'' are ingredients that have no specific category and no other non-decoration purpose than to create other blocks or items by crafting or smelting, examples are [[flint]], [[bowl]]s, [[stick]]s, [[paper]], [[Clay|clay items]], [[Brick|brick items]], [[Netherbrick|netherbrick items]], and [[Nether Quartz|nether quartz items]]. These are obtained by a lot of different causes.
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| − | * ''[[Brewing|Brewing Ingredients]]'' are ingredients that are necessary to create potions, examples are [[blaze powder]], [[ghast tear]]s, [[glistering melon]]s, and more. The main ingredients for potions are [[water bottle]]s and [[nether wart]], except for weakness potions, which you can create without nether wart. To make a [[splash potion]], which you can throw instead of drink, you need to add [[gunpowder]] to a potion. To get better potions effects, you need to either add [[glowstone dust]] to make it a tier two, or [[redstone]] to extend its duration. These two cannot be legitimately combined together on one potion.
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| − | * ''[[Enchanting|Enchanting Ingredients]]'' are ingredients that are only used for enchanting related things, examples: [[enchanted book]]s and [[bottle o' enchanting]] (experience bottles). These are obtained by enchanting, or trading with a villager.
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| − | ===[[Food]]===
| + | ''Current version: 0.9.4'' |
| − | Is used to be eaten by [[the player]] to get (back) [[hunger points]] and [[saturation]], or eaten by [[wolves]] or [[dogs]] to give them health, or to make dogs and pigs breed. Some food items will give [[Status Effect|status (potion) effects]] to the player.
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| − | * ''Normal Food'', such as [[apple]]s, [[bread]], [[melon]]s, [[pumpkin pie]], [[steak]] and more, will only give back hunger points and saturation, without any other effect.
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| − | * ''Good Food'', such as [[golden apple]]s can give the player (several) (good) status effects, such as [[regeneration]], [[absorption]], [[fire resistance]] and [[resistance]].
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| − | * ''Bad Food'', such as [[raw chicken]], [[rotten flesh]], [[spider eye]]s, and [[pufferfish]], can give the player (several) bad status effects, such as [[hunger]], [[poison]], and [[nausea]]. If you are about to starve and only have this food, you can drink [[milk]] afterwards to clear all their (bad) status effects.
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| − | ===[[Tools]]===
| + | </div> |
| − | Are used for a variety of purposes, mainly to help the player do things, and be coordinated.
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| − | * ''[[Axe]]s'' allow the player to break wood-type blocks faster than mining by hand. They can be crafted from wood, cobblestone, iron, gold and diamond.
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| − | * ''[[Shovel]]s'' allow the player to break sand-type blocks faster than mining by hand. They can be crafted from wood, cobblestone, iron, gold and diamond.
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| − | * ''[[Pickaxe]]s'' allow the player to break stone-type blocks faster than mining by hand, and are required in different types of materials in order to make resources drop from specific stone-type blocks. They can be crafted from wood, cobblestone, iron, gold and diamond.
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| − | * ''[[Hoe]]s'' allow the player to till dirt, allowing them to plant crops, examples are [[seeds]], [[carrot]]s, and [[pumpkin seeds]]. They can be crafted from wood, stone, iron, gold and diamond.
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| − | * ''[[Bucket]]s'' allow the player to transport liquids such as [[water]] and [[lava]], and get [[milk]] by right-clicking a [[cow]] or [[mooshroom]].
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| − | * ''[[Shears]]'' allow the player to make [[sheep]] drop [[wool]], mooshrooms drop [[red mushroom]]s, [[cobwebs]] drop [[string]], with a [[silk touch]] enchantment the actual cobweb itself, and make varieties of [[tall grass]], [[leaves]], [[vines]] and [[dead bush]]es drop themselves. They can also be used to break and collect [[tripwire]] without activating connected redstone dust.
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| − | * ''[[Flint and Steel]]'' allows the player to set most blocks on fire for varying periods of time. Flammable blocks will be burned (destroyed without an item dropping) by this process. They also allow the player to light [[nether portal]]s on fire, so that [[nether portal block]]s are formed inside. A [[fire charge]] has the same (and more) effects, but will be used up after one use, and is a ranged projectile opposed to a tool.
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| − | * ''[[Fishing Rod]]s'' allow the player to go fishing to catch several types of fish, treasure, and trash, as well as pull mobs or players closer.
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| − | * '''Informative Tools''' assist the player in coordinating in the world.
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| − | ** ''[[Map]]s'' are, when looked at, making blocks render in itself that are shown as colored pixels, respective to their rendered block.
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| − | ** ''[[Compass]]es'' are always pointing exactly with their red arrow at [[the player]]'s original [[spawn point]]. ''(For players with Pre-release Alpha and Beta worlds, may have had this point "shift" as spawn points were coded in the region files, not derived from the seed.)''
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| − | ** ''[[Clock]]s'' are showing the player what time it is in the over-world. When located in [[the nether]], or [[the end]] they will rapidly spin.
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| − | ===[[Weapons]]=== | + | <div style="float:left;padding-right:30px;"> |
| − | Are mostly used to kill mobs and players faster strategically.
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| − | * ''[[Sword]]s'' are used to kill mobs and players faster, to block attacks, which reduces most types of damage by half, or to break blocks a little faster.
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| − | * ''[[Bow]]s (with [[Arrow]]s)'' are used to kill mobs or players from a distance.
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| − | * ''[[Snowball]]s'' are used (in this context) to knock players or mobs back, giving you time to run. They only deal damage to [[Enderdragon]]s and [[Blaze]]s.
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| − | * ''[[Egg]]s'' are used (in this context) to knock players or mobs back, giving you time to run. They do not deal damage to any entities.
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| − | * ''[[Fishing Rod]]s'' are used (in this context) to knock players or mobs back, giving you time to run. They do not deal damage to any entities. They can also pull mobs and players towards you, giving people using ranged combat no advantage.
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| − | * ''[[Enderpearl]]s'' are used (in this context) to teleport away from or into combat. When used, the player will take 2.5 hearts of fall damage, but [[feather falling]] and [[protection]] enchantments will reduce this.
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| − | * ''[[Flint and Steel]]'', ''[[Fire Charge]]s'' and ''[[Lava Bucket]]s'' are used (in this context) to light players on fire.
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| − | * ''[[Empty Bucket]]s'' are used (in this context) to steal a player's lava or water, giving them a disadvantage.
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| | + | == Categories == |
| | + | * [[Special:categories|Categories List]] |
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| − | {{/video}}
| + | == Useful pages == |
| | + | * [[Ingredients]] |
| | + | * [[Solvents]] |
| | + | * [[Vials]] |
| | + | * [[Effects]] |
| | + | * [[Elixirs]] |
| | + | * [[Medals]] |
| | + | * [[Quests]] |
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| − | ==See also== | + | == Setting == |
| − | * [[Item repair]] | + | * [[Cities]] |
| − | * [[Item durability]] | + | * [[Races]] |
| − | * [[Item (entity)]]
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| | | | |
| − | <!--
| + | == Gameplay == |
| − | == References == | + | * [[Infrastructures]] |
| − | {{reflist}}-->
| + | |
| − | {{Items}}
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| − | {{Environment}}
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| − | [[Category:Environment]]
| + | </div> |
| − | [[Category:Game terms]]
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| − | [[de:Gegenstand]]
| + | <div style="float:left;padding-right:30px;"> |
| − | [[es:Objetos]]
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| − | [[fr:Objets]]
| + | ==Notes== |
| − | [[hu:Tárgyak]]
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| − | [[ja:アイテム]]
| + | </div> |
| − | [[ko:아이템]]
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| − | [[nl:Voorwerpen]]
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| − | [[pl:Przedmioty]]
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| − | [[pt-br:Itens]]
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| − | [[ru:Предметы]]
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| − | [[zh:物品]]
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| − | [[Category:HESI-Item-Unchecked]]
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If you are here, there are some chances that you are interested in discovering more about the browsergame PotionEmpire, or maybe you are already a veteran of the game. In both cases, please feel free to explore these pages.