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| − | {{About|items as they are in the inventory|the entity that items and blocks turn into when dropped|Item (entity)}}
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| − | '''Items''' are objects which only exist within the player's [[inventory]] and hands - which means, they cannot be placed in the game world. Some items simply ''place'' [[blocks]] or [[entity|entities]] into the game world when used. They are thus an item when in the inventory and a block when placed. Some examples of objects which exhibit these properties are [[item frame]]s, which turn into an entity when placed, and [[bed]]s, which turn into a group of blocks when placed. When equipped, items (and blocks) briefly display their names above the HUD.
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| − | Items use item [[data values|ID]]s while blocks use block IDs.
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| − | ==Types==
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| | ===[[Materials]]=== | | ===[[Materials]]=== |
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| | * ''[[Brewing|Brewing Ingredients]]'' are ingredients that are necessary to create potions, examples are [[blaze powder]], [[ghast tear]]s, [[glistering melon]]s, and more. The main ingredients for potions are [[water bottle]]s and [[nether wart]], except for weakness potions, which you can create without nether wart. To make a [[splash potion]], which you can throw instead of drink, you need to add [[gunpowder]] to a potion. To get better potions effects, you need to either add [[glowstone dust]] to make it a tier two, or [[redstone]] to extend its duration. These two cannot be legitimately combined together on one potion. | | * ''[[Brewing|Brewing Ingredients]]'' are ingredients that are necessary to create potions, examples are [[blaze powder]], [[ghast tear]]s, [[glistering melon]]s, and more. The main ingredients for potions are [[water bottle]]s and [[nether wart]], except for weakness potions, which you can create without nether wart. To make a [[splash potion]], which you can throw instead of drink, you need to add [[gunpowder]] to a potion. To get better potions effects, you need to either add [[glowstone dust]] to make it a tier two, or [[redstone]] to extend its duration. These two cannot be legitimately combined together on one potion. |
| | * ''[[Enchanting|Enchanting Ingredients]]'' are ingredients that are only used for enchanting related things, examples: [[enchanted book]]s and [[bottle o' enchanting]] (experience bottles). These are obtained by enchanting, or trading with a villager. | | * ''[[Enchanting|Enchanting Ingredients]]'' are ingredients that are only used for enchanting related things, examples: [[enchanted book]]s and [[bottle o' enchanting]] (experience bottles). These are obtained by enchanting, or trading with a villager. |
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| − | ===[[Food]]===
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| − | Is used to be eaten by [[the player]] to get (back) [[hunger points]] and [[saturation]], or eaten by [[wolves]] or [[dogs]] to give them health, or to make dogs and pigs breed. Some food items will give [[Status Effect|status (potion) effects]] to the player.
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| − | * ''Normal Food'', such as [[apple]]s, [[bread]], [[melon]]s, [[pumpkin pie]], [[steak]] and more, will only give back hunger points and saturation, without any other effect.
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| − | * ''Good Food'', such as [[golden apple]]s can give the player (several) (good) status effects, such as [[regeneration]], [[absorption]], [[fire resistance]] and [[resistance]].
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| − | * ''Bad Food'', such as [[raw chicken]], [[rotten flesh]], [[spider eye]]s, and [[pufferfish]], can give the player (several) bad status effects, such as [[hunger]], [[poison]], and [[nausea]]. If you are about to starve and only have this food, you can drink [[milk]] afterwards to clear all their (bad) status effects.
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| − | ===[[Tools]]===
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| − | Are used for a variety of purposes, mainly to help the player do things, and be coordinated.
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| − | * ''[[Axe]]s'' allow the player to break wood-type blocks faster than mining by hand. They can be crafted from wood, cobblestone, iron, gold and diamond.
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| − | * ''[[Shovel]]s'' allow the player to break sand-type blocks faster than mining by hand. They can be crafted from wood, cobblestone, iron, gold and diamond.
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| − | * ''[[Pickaxe]]s'' allow the player to break stone-type blocks faster than mining by hand, and are required in different types of materials in order to make resources drop from specific stone-type blocks. They can be crafted from wood, cobblestone, iron, gold and diamond.
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| − | * ''[[Hoe]]s'' allow the player to till dirt, allowing them to plant crops, examples are [[seeds]], [[carrot]]s, and [[pumpkin seeds]]. They can be crafted from wood, stone, iron, gold and diamond.
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| − | * ''[[Bucket]]s'' allow the player to transport liquids such as [[water]] and [[lava]], and get [[milk]] by right-clicking a [[cow]] or [[mooshroom]].
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| − | * ''[[Shears]]'' allow the player to make [[sheep]] drop [[wool]], mooshrooms drop [[red mushroom]]s, [[cobwebs]] drop [[string]], with a [[silk touch]] enchantment the actual cobweb itself, and make varieties of [[tall grass]], [[leaves]], [[vines]] and [[dead bush]]es drop themselves. They can also be used to break and collect [[tripwire]] without activating connected redstone dust.
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| − | * ''[[Flint and Steel]]'' allows the player to set most blocks on fire for varying periods of time. Flammable blocks will be burned (destroyed without an item dropping) by this process. They also allow the player to light [[nether portal]]s on fire, so that [[nether portal block]]s are formed inside. A [[fire charge]] has the same (and more) effects, but will be used up after one use, and is a ranged projectile opposed to a tool.
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| − | * ''[[Fishing Rod]]s'' allow the player to go fishing to catch several types of fish, treasure, and trash, as well as pull mobs or players closer.
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| − | * '''Informative Tools''' assist the player in coordinating in the world.
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| − | ** ''[[Map]]s'' are, when looked at, making blocks render in itself that are shown as colored pixels, respective to their rendered block.
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| − | ** ''[[Compass]]es'' are always pointing exactly with their red arrow at [[the player]]'s original [[spawn point]]. ''(For players with Pre-release Alpha and Beta worlds, may have had this point "shift" as spawn points were coded in the region files, not derived from the seed.)''
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| − | ** ''[[Clock]]s'' are showing the player what time it is in the over-world. When located in [[the nether]], or [[the end]] they will rapidly spin.
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| − | ===[[Weapons]]===
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| − | Are mostly used to kill mobs and players faster strategically.
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| − | * ''[[Sword]]s'' are used to kill mobs and players faster, to block attacks, which reduces most types of damage by half, or to break blocks a little faster.
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| − | * ''[[Bow]]s (with [[Arrow]]s)'' are used to kill mobs or players from a distance.
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| − | * ''[[Snowball]]s'' are used (in this context) to knock players or mobs back, giving you time to run. They only deal damage to [[Enderdragon]]s and [[Blaze]]s.
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| − | * ''[[Egg]]s'' are used (in this context) to knock players or mobs back, giving you time to run. They do not deal damage to any entities.
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| − | * ''[[Fishing Rod]]s'' are used (in this context) to knock players or mobs back, giving you time to run. They do not deal damage to any entities. They can also pull mobs and players towards you, giving people using ranged combat no advantage.
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| − | * ''[[Enderpearl]]s'' are used (in this context) to teleport away from or into combat. When used, the player will take 2.5 hearts of fall damage, but [[feather falling]] and [[protection]] enchantments will reduce this.
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| − | * ''[[Flint and Steel]]'', ''[[Fire Charge]]s'' and ''[[Lava Bucket]]s'' are used (in this context) to light players on fire.
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| − | * ''[[Empty Bucket]]s'' are used (in this context) to steal a player's lava or water, giving them a disadvantage.
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| − | ===[[Armor]]===
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| − | Are used to reduce damage from [[mobs]], [[player]]s, [[lava]], and [[explosion]]s. Armor [[enchant]]s increase this reduction.
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| − | * ''[[Helmet]]s'', ''[[Chestplate]]s'', ''[[Leggings]]'', and ''[[Boots]]'' are a full set of mob/player armor that reduces damage for them. [[Zombie]]s and [[skeleton]]s can rarely drop this if they spawned wearing it. When a player throws armor (or any item) at a zombie or skeleton, and they pick it up, they will drop it upon any kind of death.
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| − | * ''[[Horse Armor]]'' is used to protect a [[horse]] from damage similar to player armor, but can only be worn by a tamed horse.
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| − | * ''[[Water Bucket]]s'' are used (in this context) to put a player on fire out quickly.
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| − | * ''[[Milk]]'' is used to erase all (good and bad) [[Status Effect|status (potion) effect]]s.
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| − | ===[[Transportation]]===
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| − | Are used allow to move players, mobs or items over land or [[water]] with relative speed and ease.
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| − | * ''[[Minecart]]s'' are used to travel much faster across [[rail]]s, they are also used to store and pick up items or work in and activate [[redstone]] circuitry. When placed down they are an entity.
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| − | * ''[[Boat]]s'' are used to travel much faster across water (for example over [[ocean]]s, [[river]]s and [[lake]]s). When placed down they are an entity.
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| − | * ''[[Saddle]]s'' and ''[[Carrots on Sticks]]'' are used, and needed, to travel on pigs and/or horses.
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| − | * ''[[Lead]]s'' are used to right-click on most passive mobs, so they will follow you. Mobs will get pulled closer when they're too far away from the player, but, if they can't get to the player, and the distance is too far, the lead will break and drop on the place where the mob is.
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| − | * ''[[Wheat]]'', ''[[Carrot]]s'' and varieties of ''[[Seeds]]'' are used to make most passive mobs follow you when it's held. In [[Multiplayer]] when other players are too close by, they will not, or stop, following the player.
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| − | ===[[Potions]]===
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| − | Are [[Brewing|brewed]] in [[brewing stand]]s, and are drinkable or [[Splash Potions|throwable]] items that confer specific effects. Producing them requires resources from [[the nether]], and sometimes from the overworld. The main ingredients are [[water bottle]]s and [[nether wart]], which are used to create every potion in the game, with the exception of a [[weakness]] potion because it can be brewed from items other than [[nether wart]], such as [[redstone]].
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| − | * ''[[Gunpowder]]'' is used to make a [[splash potion]], which you can throw at other mobs and players, instead of consuming it yourself.
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| − | * ''[[Glowstone Dust]]'' is used to make a tier two potion.
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| − | * ''[[Redstone]]'' is used to extend the duration of a potion.
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| − | ** Glowstone dust and redstone cannot be legitimately combined together on one potion.
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| − | ===[[Music Discs]]===
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| − | Are musical items textured similar to real life discs, that when put in a [[jukebox]], they will play music. They are obtained by allowing a [[creeper]] to be killed by an arrow shot by a [[skeleton]], and the music discs 'cat' and '13' can be found in [[dungeon]] reward [[chest]]s. There are twelve different discs in the game.
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| − | ===[[Egg]]s and [[Spawn Egg]]s===
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| − | * ''Eggs'' are used to spawn baby chickens when thrown.
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| − | * ''Spawn Eggs'' are re-textured eggs with dots, they are colored similar to their respective mob, and can be used to spawn most mobs in the game. These are obtainable only in [[creative mode]]. Right-clicking the same type of spawn egg on a mob that can have babies will spawn a baby mob on that place (wolves and all passive mobs can have babies like this, except [[squid]]s and [[bat]]s). Some mobs such as [[Enderdragon]]s and [[giant]]s do not have spawn eggs, so cheats must be used to summon them.
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| − | ===Decorational Items===
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| − | Are used only for aesthetic purposes.
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| − | * ''[[Fireworks]]'' are used for beautiful scenery. They can be crafted in a variety of colors, shapes and sounds, and when used will quickly fly up into the air and (visually and audibly) explode.
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| − | * ''[[Book and Quill]]s'' can be used to write down information or stories in a book.
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| − | ===Other===
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| − | Are used for miscellaneous purposes.
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| − | * ''[[Name Tag]]s'' are used to name any kind of mob, and keep them from despawning. Naming a mob "Dinnerbone" or "Grumm" will turn them upside-down. Naming sheep "jeb_" will make its wool color fade into and out of all 16 colors of dyed sheep, although this will not affect the drops of the sheep.
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| − | == Video ==
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| − | {{/video}}
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| − | ==See also==
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| − | * [[Item repair]]
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| − | * [[Item durability]]
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| − | * [[Item (entity)]]
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| − | <!--
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| − | == References ==
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| − | {{reflist}}-->
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| − | {{Items}}
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| − | {{Environment}}
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| − | [[Category:Environment]]
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| − | [[Category:Game terms]]
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| − | [[de:Gegenstand]]
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| − | [[es:Objetos]]
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| − | [[fr:Objets]]
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| − | [[hu:Tárgyak]]
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| − | [[ja:アイテム]]
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| − | [[ko:아이템]]
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| − | [[nl:Voorwerpen]]
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| − | [[pl:Przedmioty]]
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| − | [[pt-br:Itens]]
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| − | [[ru:Предметы]]
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| − | [[zh:物品]]
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| − | [[Category:HESI-Item-Unchecked]]
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Are used for a lot of different purposes, mainly creating other blocks or items.