Elixir

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The typical twinkle that surrounds an elixir vial.

The elixirs are special potions that can be drunk by alchemists to obtain certain effects that facilitate the gameplay. You can always recognize an elixir thanks to it's twinkle.

Creating elixirs

To create an elixir you need to be at least level 11 of laboratory, you need to have an elixir solvent and one or more elixir ingredients. When making an elixir you can use a maximum of 10 vial units at once. Certain effects (Enhance Effects and Extend Time) have no effect when used alone, but need to be combined with other elixir effects.

Duration

An elixir always has a time duration, that depends on the laboratory level of the alchemist who made it. The duration of an elixir increases by 100 times if you use ingredients that has been refined two times, and so on for every further refination.

Enhance effects

When you combine this effect with another elixir effect, you get the enhanced version of that effect (if available). Except for effects with numeric values (such as Bribe Criminals or Authority), the enhanced version has all the effects of the basic version.

Extend time

When you combine this effect with another elixir effect, the elixir duration get extended.

Unavaliable elixir effects

The metamorphosis effects are elixir effects that cannot be created by players.

Using the elixirs

You can drink an elixir at your storage, by clicking on this icon drink.png.

Examples of use

Here are some ways you can use elixirs to simplify your work:

Famous elixirs:

The SEAFA (Sell Easily And Find Abundantly) Elixir, invented by Da Kall, is a good example of how powerful an elixir can be. While under the effect of this elixir, you will get the following benefits:

  • your exploring helpers get a bonus of +30 levels in every ecosystem
  • customers do not take into account prices and vials when evaluating your potions
  • customers will despise you with 1 or less satisfaction stars (normal: 2 o less) and will respect you with 3 or more satisfaction stars (normal: 4 or more)
  • you gain commerce points 20% faster

Effects: Charisma, Charme, Coercion, Enhance Commerce, Enhance Effects, Extend Time.